AI Generated Armor Flags

 

No.

Flag Name

Effect

 gp

1

Resilient Frame

Armor absorbs physical damage equal to LVL per hit

500

2

Featherweight

Armor weight is reduced by 50% and armor check penalty is reduced by 1

500

3

Negative Growth

-1 to all rolls per day the armor is worn, but grants visions of invincibility

500

4

Thermal Regulation

Wearer has resistance to either cold or fire damage (choose when enchanted)

1,500

5

Gravitational Anchor

Wearer cannot be moved against their will by any force

1,500

6

Rune-Inscribed

When struck, glowing runes flare to absorb 1d4 damage per hit

1,500

7

Adaptive Coating

Armor reconfigures to match terrain colors, granting +2 to Stealth checks

2,000

8

Phase Shift

Wearer has a 10% chance per LVL to become incorporeal when attacked

2,000

9

Vital Protection

Critical hits against the wearer deal normal damage instead of critical damage

3,000

10

Reactive Plating

Once per short rest, reduces one critical hit to a normal hit

3,000

11

Probability Field

Attackers must roll twice and take the lower result when attacking the wearer

3,500

12

Arcane Conduit

Spellcasting ability checks have advantage when wearing this armor

3,500

13

Life Binding

When wearer drops to 0 hit points, armor stabilizes them automatically once per day

3,500

14

Ethereal Shift

1/long rest: Wearer becomes incorporeal for 1 round

3,500

15

Phase Weave

Wearer can move through solid objects up to 5 feet thick once per day

4,000

16

Entropic Deflection

Attacks have a 25% chance to redirect to a random creature within 30 feet

4,500

17

Elemental Absorption

Once per day, gain immunity to one type of elemental damage for 1 minute

4,500

18

Displacement Shell

Creates illusory duplicates, giving disadvantage on attacks against wearer

4,500

19

Kinetic Dispersal

Reduces all physical damage by 3 points

4,500

20

Dimensional Pocket

Wearer retreats into a pocket dimension, becoming invulnerable for 1d4 rounds

4,500

21

Reality Anchor

Immune to banishment, plane shift, and similar effects

5,000

22

Shadow Veil

Wearer becomes invisible in dim light/darkness once per day

5,000

23

Retribution Field

Attacker takes magical damage equal to half the damage dealt

5,000

24

Aegis Ward

Creates a 10-foot aura granting +2 AC to allies

5,000

25

Reactive Matrix

Grants immunity to the most recent damage type suffered

5,000

26

Mind Shield

Immune to mind reading and advantage on saves vs mind-affecting spells

5,500

27

Soul Anchor

Prevents possession and auto-succeeds death saves

5,500

28

Causal Negation

1/day: Remove an attack from the timeline

5,500

29

Dimensional Anchor

Prevents teleportation/planar travel within 30 feet

6,000

30

Infinity Aegis

AC = 10 + LVL²

6,500

31

Quantum Entanglement

Share 50% of damage with a chosen creature

8,000

32

Soul Link

Transfer damage to a willing creature within 60 feet

9,000

33

Infinite Regeneration

Heal 10% of max HP per round

9,500

34

Gravity Well

Pull enemies within 15 feet when hit

10,000

35

Absolute Zero

Freeze attackers on contact (CON save vs DC 15 + LVL)

10,500

36

Reality Distortion

25% chance to negate any effect targeting the wearer

11,000

37

Arcane Feedback

Deal 2× spell level as force damage when hit by a spell

12,000

38

Omniscient Defense

AC = 10 + LVL³

18,000

39

Reality Override

1/day: Force the DM to reroll any dice affecting the wearer

20,000

40

Kinetic Absorption

Stores damage from attacks and releases it as a bonus action for LVL² damage

30,000

41

Damage Conversion

All damage taken is converted to a different damage type of the wearer's choice

30,000

42

Life Tether

Wearer cannot die; remains at 1 HP no matter how much damage they take

40,000

43

Void Shield

Absolute barrier against all damage LVL times per day

50,500

44

Temporal Dilation

1/day: Gain an additional action

60,000

45

Paradox Shell

Take damage from the reality where you weren’t attacked

60,000

46

Soul Fortress

Damage below 0 HP is applied to LVL stored souls first

60,000

47

Reality Warping

1/day: Declare an attack/spell never happened

70,000

48

Chronal Reversal

Automatically revert 50% of damage taken every round

70,500

49

Omni-Resistance

Resistance to all damage types

80,500

50

Dimensional Phase

50% chance to phase through attacks (stacks with Phase Shift)

120,500

51

Exponential Mass

Gain DR equal to 2^LVL against bludgeoning damage

130,000

52

Event Horizon

Absorb spells of LVL or lower cast within 30 feet

140,000

53

Paradoxical Existence

Exist in all possible states simultaneously: AC = 10 + 2^LVL

150,000

54

Temporal Immunity

Immune to time-based effects (e.g., slow, haste, aging)

160,000

55

Narrative Armor

Once per day, rewrite the narrative to avoid death

170,500

56

Quantum Immortality

When killed, reappear in a parallel universe with 1 HP

250,000

57

Causal Immunity

Immune to all cause-and-effect relationships (DM discretion)

300,000

58

Infinity Mirror

Reflect all damage types back at attackers × LVL

350,000

59

Quantum Dispersion

When struck, splits into LVL copies with full HP for 1 round

500,000

60

Absolute Existence

Cannot be perceived, targeted, or affected by anything unless the wearer chooses

500,000