AI Generated Armor
Flags
|
No. |
Flag
Name |
Effect |
gp |
|
1 |
Resilient
Frame |
Armor
absorbs physical damage equal to LVL per hit |
500 |
|
2 |
Featherweight |
Armor
weight is reduced by 50% and armor check penalty is reduced by 1 |
500 |
|
3 |
Negative
Growth |
-1 to
all rolls per day the armor is worn, but grants visions of invincibility |
500 |
|
4 |
Thermal
Regulation |
Wearer has resistance to either cold or fire
damage (choose when enchanted) |
1,500 |
|
5 |
Gravitational
Anchor |
Wearer cannot be moved against their will by
any force |
1,500 |
|
6 |
Rune-Inscribed |
When
struck, glowing runes flare to absorb 1d4 damage per hit |
1,500 |
|
7 |
Adaptive
Coating |
Armor
reconfigures to match terrain colors, granting +2 to Stealth checks |
2,000 |
|
8 |
Phase
Shift |
Wearer has a 10% chance per LVL to become
incorporeal when attacked |
2,000 |
|
9 |
Vital
Protection |
Critical
hits against the wearer deal normal damage instead of critical damage |
3,000 |
|
10 |
Reactive
Plating |
Once
per short rest, reduces one critical hit to a normal hit |
3,000 |
|
11 |
Probability
Field |
Attackers
must roll twice and take the lower result when attacking the wearer |
3,500 |
|
12 |
Arcane
Conduit |
Spellcasting
ability checks have advantage when wearing this
armor |
3,500 |
|
13 |
Life
Binding |
When wearer
drops to 0 hit points, armor stabilizes them automatically once per day |
3,500 |
|
14 |
Ethereal
Shift |
1/long
rest: Wearer becomes incorporeal for 1 round |
3,500 |
|
15 |
Phase
Weave |
Wearer can move through solid objects up to 5
feet thick once per day |
4,000 |
|
16 |
Entropic
Deflection |
Attacks
have a 25% chance to redirect to a random creature within 30 feet |
4,500 |
|
17 |
Elemental
Absorption |
Once
per day, gain immunity to one type of elemental damage for 1 minute |
4,500 |
|
18 |
Displacement
Shell |
Creates
illusory duplicates, giving disadvantage on attacks against wearer |
4,500 |
|
19 |
Kinetic
Dispersal |
Reduces
all physical damage by 3 points |
4,500 |
|
20 |
Dimensional
Pocket |
Wearer
retreats into a pocket dimension, becoming invulnerable for 1d4 rounds |
4,500 |
|
21 |
Reality
Anchor |
Immune
to banishment, plane shift, and similar effects |
5,000 |
|
22 |
Shadow
Veil |
Wearer
becomes invisible in dim light/darkness once per day |
5,000 |
|
23 |
Retribution
Field |
Attacker takes magical damage equal to
half the damage dealt |
5,000 |
|
24 |
Aegis
Ward |
Creates
a 10-foot aura granting +2 AC to allies |
5,000 |
|
25 |
Reactive
Matrix |
Grants
immunity to the most recent damage type suffered |
5,000 |
|
26 |
Mind
Shield |
Immune
to mind reading and advantage on saves vs mind-affecting spells |
5,500 |
|
27 |
Soul
Anchor |
Prevents
possession and auto-succeeds death saves |
5,500 |
|
28 |
Causal
Negation |
1/day:
Remove an attack from the timeline |
5,500 |
|
29 |
Dimensional
Anchor |
Prevents
teleportation/planar travel within 30 feet |
6,000 |
|
30 |
Infinity
Aegis |
AC =
10 + LVL² |
6,500 |
|
31 |
Quantum
Entanglement |
Share
50% of damage with a chosen creature |
8,000 |
|
32 |
Soul
Link |
Transfer
damage to a willing creature within 60 feet |
9,000 |
|
33 |
Infinite
Regeneration |
Heal
10% of max HP per round |
9,500 |
|
34 |
Gravity
Well |
Pull
enemies within 15 feet when hit |
10,000 |
|
35 |
Absolute
Zero |
Freeze
attackers on contact (CON save vs DC 15 + LVL) |
10,500 |
|
36 |
Reality
Distortion |
25%
chance to negate any effect targeting the wearer |
11,000 |
|
37 |
Arcane
Feedback |
Deal 2×
spell level as force damage when hit by a spell |
12,000 |
|
38 |
Omniscient
Defense |
AC =
10 + LVL³ |
18,000 |
|
39 |
Reality
Override |
1/day:
Force the DM to reroll any dice affecting the wearer |
20,000 |
|
40 |
Kinetic
Absorption |
Stores
damage from attacks and releases it as a bonus action for LVL² damage |
30,000 |
|
41 |
Damage
Conversion |
All
damage taken is converted to a different damage type of the wearer's choice |
30,000 |
|
42 |
Life
Tether |
Wearer cannot die; remains at 1 HP no matter how
much damage they take |
40,000 |
|
43 |
Void
Shield |
Absolute
barrier against all damage LVL times per day |
50,500 |
|
44 |
Temporal
Dilation |
1/day:
Gain an additional action |
60,000 |
|
45 |
Paradox
Shell |
Take
damage from the reality where you weren’t attacked |
60,000 |
|
46 |
Soul
Fortress |
Damage
below 0 HP is applied to LVL stored souls first |
60,000 |
|
47 |
Reality
Warping |
1/day:
Declare an attack/spell never happened |
70,000 |
|
48 |
Chronal
Reversal |
Automatically
revert 50% of damage taken every round |
70,500 |
|
49 |
Omni-Resistance |
Resistance
to all damage types |
80,500 |
|
50 |
Dimensional
Phase |
50%
chance to phase through attacks (stacks with Phase Shift) |
120,500 |
|
51 |
Exponential
Mass |
Gain DR
equal to 2^LVL against bludgeoning damage |
130,000 |
|
52 |
Event
Horizon |
Absorb
spells of LVL or lower cast within 30 feet |
140,000 |
|
53 |
Paradoxical
Existence |
Exist
in all possible states simultaneously: AC = 10 + 2^LVL |
150,000 |
|
54 |
Temporal
Immunity |
Immune
to time-based effects (e.g., slow, haste, aging) |
160,000 |
|
55 |
Narrative
Armor |
Once
per day, rewrite the narrative to avoid death |
170,500 |
|
56 |
Quantum
Immortality |
When killed,
reappear in a parallel universe with 1 HP |
250,000 |
|
57 |
Causal
Immunity |
Immune
to all cause-and-effect relationships (DM discretion) |
300,000 |
|
58 |
Infinity
Mirror |
Reflect
all damage types back at attackers × LVL |
350,000 |
|
59 |
Quantum
Dispersion |
When
struck, splits into LVL copies with full HP for 1 round |
500,000 |
|
60 |
Absolute
Existence |
Cannot
be perceived, targeted, or affected by anything unless the wearer chooses |
500,000 |